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diplomatic-quarter/lib/pages/conference/widgets/noise_box.dart

147 lines
3.4 KiB
Dart

import 'dart:math' as math;
import 'dart:ui';
import 'package:flutter/material.dart';
enum NoiseBoxDensity {
high,
medium,
low,
xHigh,
xLow,
}
class NoiseBox extends StatefulWidget {
final NoiseBoxDensity density;
final Color backgroundColor;
final Widget child;
const NoiseBox({
Key key,
this.backgroundColor,
this.child,
this.density = NoiseBoxDensity.medium,
}) : assert(density != null),
super(key: key);
@override
_NoiseBoxState createState() => _NoiseBoxState();
}
class _NoiseBoxState extends State<NoiseBox> with TickerProviderStateMixin {
AnimationController _animationController;
int _density;
@override
void initState() {
super.initState();
_animationController = AnimationController(
vsync: this,
duration: const Duration(seconds: 60),
);
_animationController.repeat();
switch (widget.density) {
case NoiseBoxDensity.high:
_density = 5;
break;
case NoiseBoxDensity.medium:
_density = 7;
break;
case NoiseBoxDensity.low:
_density = 10;
break;
case NoiseBoxDensity.xHigh:
_density = 3;
break;
case NoiseBoxDensity.xLow:
_density = 12;
break;
}
}
@override
void dispose() {
_animationController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) => Container(
color: widget.backgroundColor,
width: constraints.biggest.width,
height: constraints.biggest.height,
child: AnimatedBuilder(
animation: _animationController,
builder: (BuildContext context, Widget w) {
final children = <Widget>[
CustomPaint(
painter: NoisePainter(
width: constraints.biggest.width,
height: constraints.biggest.height,
density: _density,
),
),
];
if (widget.child != null) {
children.add(widget.child);
}
return Stack(
children: children,
);
},
),
),
);
}
}
class NoisePainter extends CustomPainter {
final double width;
final double height;
final int density;
NoisePainter({
@required this.width,
@required this.height,
@required this.density,
}) : assert(width != null),
assert(height != null),
assert(density != null &&
density >= 3 &&
density < math.min(width, height));
List<Color> colors = <Color>[
Colors.black,
Colors.grey,
Colors.blueGrey,
Colors.red,
Colors.green,
Colors.blue,
Colors.white,
];
@override
void paint(Canvas canvas, Size size) {
final random = math.Random();
for (var w = 0; w < width; w += density) {
for (var h = 0; h < height; h += density) {
final offset = Offset(
random.nextDouble() * width,
random.nextDouble() * height,
);
final paint = Paint();
paint.color = colors[random.nextInt(colors.length)];
paint.strokeWidth = random.nextDouble() * 2;
canvas.drawPoints(PointMode.points, <Offset>[offset], paint);
}
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}